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    NASCAR Heat Derby Series Introduction

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    Cody Kerr
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    NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Thu Jan 03, 2013 10:14 am

    A new year means more revolutionary stuff coming from us. So we're taking another step out into the open with a new series, the NASCAR Heat Derby Series.

    The concept of the Derby Series is simple, but different. It's a year long series where we run different mods and different tracks and use different race types. It's basically taking all the awesome novelties of NASCAR Heat and making a professional mess out of them.

    We'll use this thread as a place to discuss how we would like to start the Derby Series. This is an open-table discussion, so
    blurt out any idea you have, any.



    ----



    We'll run about five races in each mod. After the five races are up, we crown a sub-series champ. But then we keep going onto a new sub-series for another five races. We crown another champ there, but points earned are accumulative for the season championship. This will be a traditional points system.

    Alongside the traditional points system will be a "Derby" system where you earn points by performing different tasks during a race. Examples of theses tasks would be making contact with the leader at a figure-eight, performing a barrel roll, and so on.


    Now, I need your opinion on this series idea. What mods and sub-series should we run, what tracks would you like to see? Does this sound interesting at all to you?

    PS. RallyCross will be assimilated into the Derby Series.
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    Bmxtwins
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    Re: NASCAR Heat Derby Series Introduction

    Post by Bmxtwins on Thu Jan 03, 2013 10:19 am

    Ideas:
    Trophy trucks
    Figure 8 / mad track / full contact racing
    Rallycross

    None of this trick shit, just racing
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Sat Jan 05, 2013 7:00 am

    For the first series, I'd like to run the NHRL Trucks mod as part of the figure-eight sub-series. Rules would be pretty forward, do anything you can or need to in the intersection, including contact. But in the corners, you can not ride/tailgate someone or deliberately wreck someone.

    Normal mode.
    Custom or in-game paint schemes.
    Races at 9 Est on Wednesday nights.
    Races will be 20 minutes in length or 25 laps long.

    As for the premlimenary schedule

    1/30 - Colorado National Speedway Figure-8 (found at SpeedSims)
    2/6 - WimbledonX Figure-8 (found at UKDirt)
    2/13 - SDFigure8 (found at ffsracing)
    2/20 - Figure of 8 (found at ffsracing)
    Final - 2/27 - Swaffham8 (found at UKDirt)
    All-Star - 3/6 - Hednesford8 (found at UKDirt)

    DusterLag

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    Re: NASCAR Heat Derby Series Introduction

    Post by DusterLag on Sat Jan 05, 2013 7:56 am

    I'd run it either way just for the fun of it, but just due to the nature of these tracks, I think it should be full-contact at all points on track.
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Sat Jan 05, 2013 8:04 am

    DusterLag wrote:I'd run it either way just for the fun of it, but just due to the nature of these tracks, I think it should be full-contact at all points on track.

    Contact would still be allowed in the corners, you would just have to wait until the intersection to make a gigantic move. But I get what you're saying. I just think we should keep some order in the corners before they become something too bad.

    Donaldson

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    Re: NASCAR Heat Derby Series Introduction

    Post by Donaldson on Sat Jan 05, 2013 11:18 am

    i agree with duster, if its a derby series it should be no rules like all the other derby races are. full contanct anywhere, anything goes, if people want to run in the wrong direction let them.

    if you are gonna make a rule, make it mandatory that in order to be scored you have to run the figure 8 direction instead of running them as ovals like we exploited in the lchrl derby race.
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Sat Jan 05, 2013 2:14 pm

    Donaldson wrote:
    if you are gonna make a rule, make it mandatory that in order to be scored you have to run the figure 8 direction instead of running them as ovals like we exploited in the lchrl derby race.

    That's an issue? Geez.
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    Bmxtwins
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    Re: NASCAR Heat Derby Series Introduction

    Post by Bmxtwins on Sat Jan 05, 2013 6:02 pm

    figure 8 with normal cars, no nascar things lol. something durable.

    Spike

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    Re: NASCAR Heat Derby Series Introduction

    Post by Spike on Sat Jan 05, 2013 6:27 pm

    Yeah Cody run some 30 lap tests before deciding on a mod to run Figure 8 tracks as not all mods are made to be destroyed Laughing . Hell even the WRS mod can't handle the new CNS figure 8 for very long. Remember the bigger the track the more damage the cars will get.
    As for rules just make one if you want, follow the figure 8 pattern, full contact is the way to go on figure 8's Smile .
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Sun Jan 06, 2013 8:36 am

    I tested the NHRL trucks at each track for about two fifty lap runs each and the truck held together. They were actually pretty durable. I'd like to do some tests online though.

    Spike

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    Re: NASCAR Heat Derby Series Introduction

    Post by Spike on Mon Jan 07, 2013 10:00 am

    I ran 15 laps of a 25 lap race @ CNS figure 8 with the NHRL trucks in normal mode with 1x wear and by lap 10 had full body and front spoiler damage and a big fat hole in the radiator when I got catapulted into the wall, by lap 15 my truck was overheating even @ 4000rpm. Suspension damage was only 25% surprisingly by lap 15 but since the truck turned like a giant cruise ship after the full body damage I'm sure by lap 25 it would have been worse since I was dragging the wall just to get around the oval. some of the other trucks were barely making it around the oval as well.

    DusterLag

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    Re: NASCAR Heat Derby Series Introduction

    Post by DusterLag on Mon Jan 07, 2013 10:13 am

    Spike wrote:the truck turned like a giant cruise ship

    LOL
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Mon Jan 14, 2013 8:40 pm

    Were you racing in normal or expert mode, Spike? I haven't had issues with damage in normal mode.

    Spike

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    Re: NASCAR Heat Derby Series Introduction

    Post by Spike on Tue Jan 15, 2013 9:36 am

    Cody Kerr wrote:Were you racing in normal or expert mode, Spike? I haven't had issues with damage in normal mode.
    Normal, I'm guessing you didn't hit as many trucks as I did then Laughing plus you probably didn't get catapulted into the wall like I did either Laughing didn't know these trucks could get airborne on a small track lol.

    DusterLag

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    Re: NASCAR Heat Derby Series Introduction

    Post by DusterLag on Tue Jan 15, 2013 10:12 am

    Spike wrote:
    Cody Kerr wrote:Were you racing in normal or expert mode, Spike? I haven't had issues with damage in normal mode.
    Normal, I'm guessing you didn't hit as many trucks as I did then Laughing plus you probably didn't get catapulted into the wall like I did either Laughing didn't know these trucks could get airborne on a small track lol.

    lol
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Tue Jan 15, 2013 9:53 pm

    Do we need to do some testing online? I was fairly confident that we could make the trucks work.

    Spike

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    Re: NASCAR Heat Derby Series Introduction

    Post by Spike on Mon Jan 21, 2013 9:08 am

    Cody have you tried any of Hawbaker's Nascar Legends mods http://hawbakermotorsports.webs.com/. Those cars can really take a beating. My favorite of his is Nascar Legends 4
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Tue Jan 22, 2013 8:49 pm

    I've ran some of them, but I never seriously thought about a potential use for them. I'll have to do that now.

    Toward27

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    Re: NASCAR Heat Derby Series Introduction

    Post by Toward27 on Sun Jan 27, 2013 1:39 am

    Any word on this? I notice that if the schedule was used which was posted earlier in this thread that the first meeting would be this coming Wednesday. Has a mod been chosen and if so, where can I download it please?

    I'd be keen to race as many of them as possible and since its our kind of racing, I'd hope to have some other UK drivers join me, its only the 2am Thursday morning starts which might put them off.
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    Cody Kerr
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    Re: NASCAR Heat Derby Series Introduction

    Post by Cody Kerr on Sun Jan 27, 2013 1:48 am

    We're still deciding on a mod. So the start of the season will be a little delayed. But the same tracks will be ran.

    And we'd love to see some of the bangers come race with us. I know there's a ton of y'all, so the more we get the better the race. And since it's your kind of racing, we'd have some figure eight ringers! Very Happy

    keene83

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    Re: NASCAR Heat Derby Series Introduction

    Post by keene83 on Tue Feb 19, 2013 10:35 pm

    what about the modifieds vintage ones

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